The 2002 Magic: The Gathering Torment set with this Enslaved Dwarf card (#96). A common red creature offering distinct gameplay utility for collectors and players.
Enslaved Dwarf
2002 • Magic: The Gathering • Torment
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Description
The Magic: The Gathering trading card game card Enslaved Dwarf, numbered 96, originates from the 2002 Torment expansion. This Common rarity card features the artwork of Terese Nielsen and serves as a functional piece for collectors building out the set. As a red creature, it provides specific tactical options within the game's mechanics. In terms of gameplay, this card allows players to sacrifice the creature to grant a target black creature +1/+0 and first strike until the end of the turn. This ability makes it a strategic tool for players focusing on black-red color combinations. The card’s design and text box reflect the thematic elements of the Torment era, where themes of suffering and resilience were prevalent. Collectors of Magic: The Gathering often seek out cards from this period due to their historical significance in the game's evolution. The Enslaved Dwarf is a notable addition for those interested in the lore of the Ravnica block or the specific mechanics introduced during this time. Whether you are looking to complete your Torment collection or add a unique card to your library, this product offers a tangible connection to the rich history of the trading card game.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Enslaved Dwarf
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Terese Nielsen
Card Stock
English
{R}
Creature — Dwarf
1 / 1
R
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
{R}, Sacrifice this creature: Target black creature gets +1/+0 and gains first strike until end of turn.
Captive dwarves always regain their freedom, either through escape or through a desperate, fiery death.
