Collect the 2002 Magic: The Gathering Torment Set Seton's Scout foil card, an Uncommon centaur druid featuring Reach and powerful Threshold mechanics.
Seton's Scout
2002 • Magic: The Gathering • Torment
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Description
Released in 2002 as part of the Torment expansion, Seton's Scout (Card #138) is a distinct green creature from the Magic: The Gathering trading card game. Illustrated by Mark Romanoski, this Uncommon card features the Centaur Druid Scout Archer type line with a mana cost of {1}{G}. The card possesses the Reach ability, allowing it to block flying creatures, and offers significant strategic value through its Threshold mechanic. When seven or more cards are in your graveyard, Seton's Scout receives a substantial +2/+2 boost, transforming it into a formidable 4/3 threat. This foil variant adds a shimmering finish to the card, appealing to collectors who appreciate both the gameplay utility and the aesthetic enhancement. The Torment set remains a pivotal chapter in Magic's storyline, and this card exemplifies the aggressive green creature strategies of the era. For enthusiasts of the Magic: The Gathering trading card game, this card represents a solid addition to any collection focused on the Torment expansion or green-based decks. Its unique combination of defensive utility and offensive potential makes it a memorable piece of modern collectible card history.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Seton's Scout
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Mark Romanoski
Card Stock
English
Foil
{1}{G}
Creature — Centaur Druid Scout Archer
2 / 1
G
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Reach (This creature can block creatures with flying.) Threshold — This creature gets +2/+2 as long as there are seven or more cards in your graveyard.
