The 2002 Magic: The Gathering Torment set card Soul Scourge (#85). This Common Nightmare Horror features flying and a unique life exchange effect.
Soul Scourge
2002 • Magic: The Gathering • Torment
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$0.18
Description
Released in 2002 as part of the Magic: The Gathering Torment set, Soul Scourge is a Common card identified by number 85 in the collector catalog. Designed by Carl Critchlow, this card represents a classic example of the Black mana color identity within the game's early 2000s design philosophy. It functions as a Creature — Nightmare Horror with a mana cost of four generic mana and one black mana, resulting in a mana value of five. The card brings a distinct strategic element to gameplay through its combination of flying and a conditional life exchange. Upon entering the battlefield, Soul Scourge forces a target player to lose three life, applying immediate pressure. However, when the creature leaves the battlefield, that same player regains three life. This mechanic creates a dynamic interaction where the net life change depends on how long the card remains in play, rewarding players who can keep it on the board while denying opponents the benefit of the rebound effect. Soul Scourge, as a Common card, serves as a foundational piece for set builders and those interested in the game's history. Its straightforward rules text and impactful abilities make it a recognizable part of the 2002 era. Whether you are completing your Torment collection or studying the evolution of creature mechanics, this card offers a clear look at how designers balanced power and risk during this period.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Soul Scourge
Game
Magic: The Gathering
TCG Attributes
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Common
Carl Critchlow
Card Stock
English
{4}{B}
Creature — Nightmare Horror
3 / 2
B
Card Text
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Flying When this creature enters, target player loses 3 life. When this creature leaves the battlefield, that player gains 3 life.






