The 2002 Magic: The Gathering card Transcendence from the Torment expansion. This foil rare enchantment offers unique life gain mechanics for collectors.
Transcendence
2002 • Magic: The Gathering • Torment
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Description
Transcendence, card number 20 in the 2002 Torment expansion, stands as a defining white enchantment for Magic: The Gathering collectors. Released in 2002, this foil rare captures the strategic depth of the era, offering a distinct gameplay mechanic that fundamentally alters life totals. Rather than succumbing to defeat at zero life, players gain life whenever they lose it, creating a dynamic balance between survival and eventual victory at twenty life. This interplay makes it a memorable piece for those studying the evolution of game design during this period. For collectors, the foil treatment adds significant visual appeal, reflecting light to highlight the card's premium status within the Torment set. The artwork by Rebecca Guay is a key draw for enthusiasts of this release. Whether you are building a comprehensive set collection or seeking to complete a specific color identity, this card represents a vital component of the Torment series. Its unique rules text continues to be a topic of discussion among players who appreciate the intricate mechanics introduced in early 2000s expansions.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Transcendence
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Rebecca Guay
Card Stock
English
Foil
{3}{W}{W}{W}
Enchantment
W
Card Text
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You don't lose the game for having 0 or less life. When you have 20 or more life, you lose the game. Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)
