The Unfinity release #10 Enchantment 'Get Your Head in the Game' offers a distinct white mana strategy with Flash and exile capabilities for Magic: The Gathering enthusiasts.
Get Your Head in the Game
2022 • Magic: The Gathering • Unfinity
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Description
The Unfinity series #10 Enchantment 'Get Your Head in the Game' stands out as a whimsical yet mechanically potent addition to the Magic: The Gathering collection. Released in 2022, this white Uncommon card brings a playful theme to the table, featuring a mana cost of {2}{W} and a mana value of 3. Designed by Vincent Christiaens, the card serves as both a strategic tool and a conversation piece for collectors who appreciate the unique flavor of the Un-set. The card's rules text introduces a clever mechanic: it can be cast for Flash, allowing it to enter the battlefield at unexpected moments. Once played, it exiles a target nonland permanent until it leaves the battlefield, adding a layer of temporary disruption to any game. This enchantment is particularly appealing to those looking to diversify their white mana options or complete the Unfinity set. Its straightforward design and interactive gameplay make it a favorite among both casual and competitive players. The card's identity as part of the Unfinity expansion ensures it holds a special place in the hearts of MTG fans, offering a blend of humor and strategy that defines the Un-series. Collectors often seek out this card for its unique art and mechanics, making it a valuable addition to any Magic: The Gathering library.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Get Your Head in the Game
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Vincent Christiaens
Card Stock
English
{2}{W}
Enchantment
W
Card Text
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Flash When this enchantment enters, exile target nonland permanent until it (this card) leaves the battlefield, then touch it (this card) to your head. When it (this card) stops touching it (your head), sacrifice it (the card, not your head).
