The Assquatch foil card from Magic: The Gathering's 2004 Unhinged expansion offers a unique creature design with powerful control mechanics for TCG enthusiasts.
Assquatch
2004 • Magic: The Gathering • Unhinged
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Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Sep 15, 2026
Description
The Assquatch card, numbered 71 in the 2004 Unhinged expansion, stands as a distinctive entry in the Magic: The Gathering trading card game. This foil rare features a 3/3 Donkey creature with a mana cost of four generic mana and one red mana. The card’s abilities allow it to boost other Donkey creatures on the battlefield while providing control over opposing creatures when they enter play. The foil treatment adds a premium finish to this collectible piece, making it a sought-after item for enthusiasts of unconventional card designs. Unhinged was released to bring humor and unpredictability to the game, and Assquatch exemplifies this spirit with its quirky flavor text and strategic potential. Collectors often seek this card for its unique mechanics and the boldness of its foil treatment. Whether you are building a thematic deck or expanding your Unhinged collection, this card provides both entertainment and strategic depth. For investors and hobbyists alike, the Assquatch foil represents a tangible piece of Magic: The Gathering history. As the TCG community continues to grow, cards like this remain essential for those who appreciate the diversity of creature types and the unpredictable nature of the Unhinged series.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Assquatch
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Jeremy Jarvis
Card Stock
English
Foil
{4}{R}
Creature — Donkey
3.5 / 3.5
R
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Each other Donkey gets +1½/+1½. Whenever another Donkey enters, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Who wants to see a picture of a big hairy ass?







