This uncommon 2004 Magic: The Gathering card from the Unhinged set, featuring unique gameplay mechanics and collector appeal.
Save Life
2004 • Magic: The Gathering • Unhinged
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Description
The Save Life card, numbered 19 in the 2004 Unhinged set, offers a distinct twist on traditional white mana spells within the Magic: The Gathering trading card game. Designed by Ray Lago, this uncommon instant card challenges players with its unconventional rules text, allowing them to choose between granting a target player 2½ life or preventing 2½ damage to a creature. This creative design reflects the humorous and unpredictable nature of the Unhinged series, making it a notable piece for enthusiasts of the brand. Collectors often seek out this card to complete their Unhinged collections or to appreciate its unique mechanical approach to life gain and damage prevention. The card’s white mana cost and instant timing provide versatile options in gameplay, while its status as part of the Unhinged expansion adds historical context for TCG historians. Understanding the specific rules and interactions of this card is essential for collectors analyzing the evolution of game design in Magic: The Gathering.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Save Life
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Ray Lago
Card Stock
English
{W}
Instant
W
Card Text
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Choose one — • Target player gains 2½ life. • Prevent the next 2½ damage that would be dealt to target creature this turn. Gotcha — If an opponent says "save" or "life," you may say "Gotcha!" When you do, return Save Life from your graveyard to your hand.
Who consistently managed to win.
