The 2023 Magic: The Gathering card Must Be Knights, a Red Human Knight from the Unknown Event set designed for dynamic gameplay.
2023 • Magic: The Gathering • Unknown Event
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$26.03 | Guide Estimate | 0% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 12, 2026
Must Be Knights, cataloged as UR02a, is a Red Human Knight creature card from the 2023 Magic: The Gathering Unknown Event expansion. This card enters the battlefield with a mana cost of {1}{R} and possesses the Haste ability, allowing it to attack immediately upon summoning. Its unique triggered ability activates whenever it deals combat damage, dealing damage equal to its power to any target if the defending player controls an Enchanting Tale, provided the enchantment bears the WOT expansion code. For collectors of Magic: The Gathering, this uncommon card represents a strategic piece within the Unknown Event framework. The product appeals to players who enjoy interactive mechanics that reward board state analysis. Its red color identity makes it a viable addition to aggressive decks seeking early impact and targeted removal capabilities. The distinct rules text offers a specific interaction that differentiates it from standard Knight creatures, making it a notable entry for set completionists and TCG enthusiasts. Understanding the specific conditions of its ability helps collectors appreciate the depth of design in modern Magic releases.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Must Be Knights
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Card Stock
English
{1}{R}
Creature — Human Knight
2 / 2
R
Abilities, attacks, oracle text, and flavor text printed on the card.
Haste Whenever Must Be Knights attacks, if defending player controls an Enchanting Tale, Must Be Knights deals damage equal to its power to any target. (Enchanting Tales have the expansion code WOT. Other versions of them don't count.)
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