The 2024 Magic: The Gathering The Water Maro card from the Unknown Event set, a rare Legendary Elemental creature with unique token-generating abilities.
The Water Maro
2024 • Magic: The Gathering • Unknown Event
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Description
The 2024 Magic: The Gathering The Water Maro card, designated RZ01b, emerges from the Unknown Event set as a distinctive Legendary Creature — Elemental. This card commands a mana cost of {1}{W}{U}{G}, requiring a diverse color identity of Green, Blue, and White to cast. Its most notable mechanical feature lies in its ability to generate a non-legendary copy token upon casting, offering strategic depth for players and collectors alike. The Water Maro’s power and toughness scale dynamically, equaling the total number of token permanents controlled by the player or those bearing the name "Maro" in their title. As a Rare print within the UNK set, this card appeals to enthusiasts of the trading card game who appreciate complex creature interactions and thematic naming conventions. Collectors often seek out specific cards like this to complete their set collections or to add versatile pieces to their Commander libraries. The design and mechanics reflect the experimental nature of the Unknown Event release, making it a notable item for those tracking the evolution of Magic: The Gathering card design. Whether for competitive play or archival purposes, The Water Maro represents a fascinating intersection of flavor and function in the TCG landscape.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
The Water Maro
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Card Stock
English
{1}{W}{U}{G}
Legendary Creature — Elemental
* / *
G, U, W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
When you cast The Water Maro, create a token that's a copy of it, except the copy isn't legendary. The Water Maro's power and toughness are each equal to the number of permanents you control that are tokens and/or have the word "Maro" in the name.
DESTROY
