The legacy of the 1993 Magic: The Gathering Unlimited Edition Goblin King, card number 155, featuring powerful tribal enhancements.
Goblin King
1993 • Magic: The Gathering • Unlimited Edition
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Description
The 1993 Magic: The Gathering Unlimited Edition Goblin King (card number 155) remains a cornerstone for collectors of early trading card game history. Designed by Jesper Myrfors, this rare card introduces a potent creature ability that significantly impacts gameplay for Goblin-focused strategies. With a mana cost of {1}{R}{R} and a power/toughness of 2/2, the card offers substantial board presence while providing unique tactical advantages. Its rules text allows other Goblins to gain +1/+1 and mountainwalk, making it a highly sought-after piece for enthusiasts of the Red color identity. As part of the 2ED set, this card represents the foundational era of Magic: The Gathering, appealing to investors and hobbyists who value the brand's origins. Collectors often seek this card number to complete their Unlimited Edition sets or to acquire a key component for vintage deck construction. The Goblin King's enduring design and mechanical depth continue to drive interest among those who appreciate the strategic depth of the game's early years. Whether you are building a themed collection or looking to add a classic creature to your portfolio, this release offers a tangible connection to the sport's rich heritage and the evolution of collectible card games.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Goblin King
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Jesper Myrfors
Card Stock
English
{1}{R}{R}
Creature — Goblin
2 / 2
R
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Other Goblins get +1/+1 and have mountainwalk.
To become king of the Goblins, one must assassinate the previous king. Thus, only the most foolish seek positions of leadership.
