The 1993 Unlimited Edition Scavenging Ghoul (#127), a foundational Black uncommon creature from Magic: The Gathering's early history.
Scavenging Ghoul
1993 • Magic: The Gathering • Unlimited Edition
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Description
Scavenging Ghoul, card number 127 in the 1993 Unlimited Edition, remains a recognizable figure in Magic: The Gathering's early black mana strategy. As an uncommon creature from the game's second print run, this card introduced players to the evolving zombie subtype mechanics that would define future expansions. Collectors value this piece for its historical significance within the game's foundational era, representing a time when the TCG's rules and card designs were still establishing their core identity. For enthusiasts of vintage Magic: The Gathering, the Unlimited Edition release offers a distinct aesthetic that differs from the earlier Alpha and Beta prints. This card, identified by set code 2ED, serves as a critical component for those building comprehensive collections of the game's early years. The product's design reflects the artistic direction of 1993, capturing the dark fantasy tone that characterizes the Black color identity. Whether you are a long-time veteran looking to complete a set or a new collector interested in the history of the trading card game, this 1993 release provides a tangible connection to the hobby's roots. Scavenging Ghoul continues to be referenced in discussions about early game balance and creature type evolution, making it a relevant topic for both casual and serious collectors alike.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Scavenging Ghoul
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Jeff A. Menges
Card Stock
English
{3}{B}
Creature — Zombie
2 / 2
B
Card Text
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At the beginning of each end step, put a corpse counter on this creature for each creature that died this turn. Remove a corpse counter from this creature: Regenerate this creature.
