The 1993 Magic: The Gathering Unlimited Edition Stone Giant, card number 177, an uncommon Giant creature designed by Dameon Willich.
Stone Giant
1993 • Magic: The Gathering • Unlimited Edition
No Listings Available
No listings available right now.
Price History
Description
The 1993 Unlimited Edition of Magic: The Gathering remains a cornerstone for vintage collectors, and Stone Giant (Card #177) stands out as a powerful red creature in this foundational set. Designed by Dameon Willich, this uncommon card features a mana cost of {2}{R}{R} and boasts a 3/4 power/toughness stat line that makes it a resilient presence on the battlefield. Unlike many early giants focused solely on raw damage, Stone Giant offers strategic board control through its activated ability. By tapping the card, players can grant flying to a target creature with lower toughness until the end of the turn, while simultaneously destroying that target at the beginning of the next end step. This unique mechanic allows for creative combos and tactical advantages that defined the early competitive meta. Whether you are building a vintage deck or simply appreciate the historical significance of early Magic cards, this piece represents the enduring creativity of the game's first year.
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Stone Giant
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Dameon Willich
Card Stock
English
{2}{R}{R}
Creature — Giant
3 / 4
R
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
{T}: Target creature you control with toughness less than this creature's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
What goes up, must come down.
