Krark's Other Thumb is a legendary artifact card from the 2020 Unsanctioned expansion, featuring unique mechanics that alter die-rolling outcomes.
Krark's Other Thumb
2020 • Magic: The Gathering • Unsanctioned
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Price History
$0.32
Description
Krark's Other Thumb, card number 79 from the Unsanctioned set, offers a distinct mechanical twist within Magic: The Gathering's expansive history. Released in 2020, this legendary artifact card challenges players to rethink probability by allowing them to roll two dice and ignore one result whenever a die roll occurs. This rule text provides a versatile tool for deck builders looking to manipulate chance and secure favorable outcomes in gameplay. The flavor text hints at Krark's notorious gambling habits, suggesting he would wager his thumb and immediately demand double or nothing. This narrative depth adds character to the card, making it appealing not just for its utility but for its storytelling within the game's universe. Collectors of Magic: The Gathering trading card game cards often seek out items from Unsanctioned due to the set's unique design and whimsical tone. As an uncommon rarity, Krark's Other Thumb is accessible to a wide range of enthusiasts while still holding significance for those who appreciate the creative freedom of the Un-sets. The card's mechanical ability to influence dice rolls makes it a topic of discussion among players who enjoy optimizing their strategies around probability manipulation. For hobbyists focusing on the Unsanctioned expansion, this card represents a key piece of the set's identity. It serves as a reminder of the game's willingness to experiment with rules and narrative.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Krark's Other Thumb
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Jeff Miracola
Card Stock
English
{2}
Legendary Artifact
Card Text
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If you would roll a die, instead roll two of those dice and ignore one of those results.
Krark was the kind of goblin who'd lose his thumb in a wager and come right back with "Double or nothing!"











