Chime of Night is a 1999 Common Enchantment-Aura from the Urza's Destiny expansion, designed by Pete Venters for the Magic: The Gathering trading card game.
Chime of Night
1999 • Magic: The Gathering • Urza's Destiny
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Description
Chime of Night serves as a foundational black mana artifact for players navigating the complex mechanics of the Urza's Destiny expansion. Released in 1999, this Magic: The Gathering card functions as an Enchantment—Aura that requires a creature to enchant, providing strategic depth for decks focused on board control. The card's effect allows the controller to destroy a target nonblack creature when it moves to the graveyard, making it a versatile tool for disruption during gameplay. As a Common card numbered 56 in the set, it is easily identifiable by its black border and standard layout typical of the era. For enthusiasts of Magic: The Gathering, this card represents an important piece of the franchise's history, offering both nostalgic value and functional utility for vintage formats. Collectors often seek this card to complete their Urza's Destiny base set, valuing its role in the broader narrative of the artifact-heavy storyline. Whether you are building a competitive deck or curating a collection of classic artifacts, Chime of Night remains a recognized and respected component of the game's rich legacy.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Chime of Night
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Pete Venters
Card Stock
English
{1}{B}
Enchantment — Aura
B
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant creature When this Aura is put into a graveyard from the battlefield, destroy target nonblack creature.
Many sent to serve Davvol carried such instruments, as if to remind him who their true masters were.
