Complete your Urza's Destiny collection with this foil Multani's Decree card. This 1999 Magic: The Gathering sorcery is a sought-after addition for serious collectors.
Multani's Decree
1999 • Magic: The Gathering • Urza's Destiny
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Description
Released in 1999 as card number 114 in the Urza's Destiny expansion, Multani's Decree stands as a powerful sorcery within the Magic: The Gathering trading card game. Designed by Eric Peterson, this common card features a distinctive foil finish that appeals to collectors seeking high-quality examples from the set. The card's mechanic allows players to destroy all enchantments on the battlefield while gaining life for each one removed, making it a strategic tool in various gameplay formats. For enthusiasts of the Urza's Saga block, this card represents a pivotal moment in the storyline involving Multani, the maro-sorcerer. Collectors often prioritize finding pristine examples of foil cards from this era, as the treatment can sometimes be prone to wear or manufacturing quirks. Building a complete set of Urza's Destiny requires securing every card, including this impactful spell, to fully appreciate the set's design and narrative cohesion. Whether you are hunting for specific parallel treatments or simply aiming to round out your vintage Magic collection, this card offers both historical significance and aesthetic appeal. Focus on the card's identity and its role in the Urza's Destiny storyline rather than just its mechanical utility.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Multani's Decree
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Eric Peterson
Card Stock
English
Foil
{3}{G}
Sorcery
G
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Destroy all enchantments. You gain 2 life for each enchantment destroyed this way.
"This is my place of power. Nothing can take root here unless I allow it." —Multani, maro-sorcerer
