The 1999 Urza's Destiny rare artifact Scrying Glass (#137) from Magic: The Gathering. A strategic hand-disruption tool designed by artist Patrick Ho.
Scrying Glass
1999 • Magic: The Gathering • Urza's Destiny
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$0.41
Description
The Scrying Glass is a foundational artifact card from the 1999 Urza's Destiny expansion in the Magic: The Gathering trading card game. Identified as card number 137 in the set, this rare card features artwork by Patrick Ho and serves as a potent strategic tool within the game's complex ecosystem. As a two-mana artifact, it offers players a unique mechanism to gain card advantage through information gathering. The card’s ability allows a player to choose a specific number greater than zero and a color, then force a target opponent to reveal their hand. If the opponent reveals exactly that number of cards in the chosen color, the controller draws a card. This mechanic creates high-stakes interactions, rewarding players who can accurately predict an opponent’s hand composition while punishing miscalculations. The design emphasizes strategic depth, turning the opponent’s resources into a liability. For collectors, the Scrying Glass represents a key piece of the Urza block era, a period defined by intricate artifact synergies and powerful card draw engines. The card’s sleek design and functional artistry make it a favorite among those seeking to complete their Urza's Destiny collections. Its enduring popularity in casual play and various formats ensures that this card remains a relevant and sought-after item for Magic: The Gathering enthusiasts. Whether you are building a deck around hand disruption or simply expanding your library of classic artifacts, this card holds a distinct place in TCG history.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
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Featured Subject
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Featured
Scrying Glass
Game
Magic: The Gathering
TCG Attributes
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Rare
Patrick Ho
Card Stock
English
{2}
Artifact
Card Text
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{3}, {T}: Choose a number greater than 0 and a color. Target opponent reveals their hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card.






