Iron Will is a white instant card from the 1999 Urza's Legacy expansion, featuring the Cycling mechanic and card number 10 in the set.
Iron Will
1999 • Magic: The Gathering • Urza's Legacy
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Description
Iron Will stands as a fundamental white instant from the Urza's Legacy expansion, released in 1999. As card number 10 in the set, this Magic: The Gathering trading card game card offers a versatile gameplay tool that has remained relevant to collectors and players alike. The card provides a powerful defensive capability, allowing players to significantly boost a creature's toughness until the end of the turn, making it a staple in many white-based strategies. Beyond its mechanical utility, Iron Will features the Cycling ability, a design innovation that lets players discard the card for a new card draw, adding strategic depth to deck construction. This dual functionality—both as a protective spell and a resource engine—makes it a notable piece of Magic history. Collectors appreciate the card for its clean design and its role in defining the early years of the game. Whether you are looking to complete a Urza's Legacy set or add a classic utility spell to your collection, this card represents a key element of the game's enduring appeal. The identity of this product is firmly rooted in the late 90s era of Magic, where simple, efficient spells like Iron Will shaped competitive play and casual games equally.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Iron Will
Game
Magic: The Gathering
TCG Attributes
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Common
Val Mayerik
Card Stock
English
{W}
Instant
W
Card Text
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Target creature gets +0/+4 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)
