The identity of the 1998 Urza's Saga Goblin Spelunkers card from Magic: The Gathering. This entry, numbered 195, represents a staple of the set's red mana pool.
Goblin Spelunkers
1998 • Magic: The Gathering • Urza's Saga
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Description
Goblin Spelunkers, numbered 195, is a foundational creature card from the 1998 Urza's Saga expansion within the Magic: The Gathering universe. Released as part of the pivotal Urza block, this set helped define the mechanical identity of the game during its late 1990s boom. As a Common rarity card, Goblin Spelunkers serves as a reliable early-game presence for players building red decks focused on aggressive strategies and direct damage. The card’s mechanics revolve around its ability to evade blocking by opposing players who control basic Mountain lands, a design choice that reflects the chaotic nature of Goblin tribes in the game's lore. Collectors often seek this card to complete base set runs or to utilize its straightforward gameplay in legacy formats. The Urza's Saga release remains a cornerstone for enthusiasts studying the evolution of the Trading Card Game, offering a tangible piece of gaming history. Whether you are a seasoned collector or new to the hobby, adding Goblin Spelunkers to your Urza's Saga collection provides a direct connection to one of the most influential eras in Magic history. This card stands as a testament to the enduring appeal of the Urza block's intricate world-building and strategic depth.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Goblin Spelunkers
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
DiTerlizzi
Card Stock
English
{2}{R}
Creature — Goblin Warrior
2 / 2
R
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
"It only short jump. You go first." "AIIIEEEE!" "Hmm . . . we go different way now."
