The 1998 Urza's Saga release featuring Ill-Gotten Gains, a rare sorcery card known for its disruptive graveyard mechanics.
Ill-Gotten Gains
1998 • Magic: The Gathering • Urza's Saga
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Price History
$5.55
Description
Released in 1998 as part of the Urza's Saga expansion, Ill-Gotten Gains stands as a pivotal card in the history of Magic: The Gathering. Identified by set code USG and card number 138, this rare sorcery introduced a mechanic that fundamentally altered how players interacted with their discarded resources. The card demands a mana cost of {2}{B}{B}, requiring players to balance resource management with the potential to disrupt their own hand for greater long-term gain. The gameplay effect is both punishing and rewarding: by exiling Ill-Gotten Gains, each player must discard their entire hand before returning up to three cards from their graveyard to their hand. This creates a high-stakes moment where collectors and players alike appreciate the strategic depth of the Urza's Saga era. The flavor text, noting the perspective of characters like Urza and Xantcha, adds narrative weight to the card's theme of theft and redemption. For collectors, this card represents a significant piece of the Urza block's legacy. Its status as a rare card from the set ensures it holds a special place in any Magic: The Gathering trading card game collection. Whether you are building a vintage set or exploring the roots of graveyard synergy, this card offers a glimpse into the strategic evolution of the game. By focusing on the identity and context of cards like Ill-Gotten Gains, we help collectors understand the broader narrative of Magic: The Gathering. This release continues to be a topic of discussion among fans who value the creative risks taken during the late 1990s expansion phase. Collecting cards from this era allows enthusiasts to engage with the game's rich history. The Urza's Saga set remains a cornerstone for understanding the development of Magic's rules and storytelling. Ill-Gotten Gains, with its unique risk-reward dynamic, exemplifies the design philosophy that made this set memorable. For those interested in the competitive or casual aspects of the game, this card serves as a reminder of the strategic possibilities that define Magic: The Gathering.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Ill-Gotten Gains
Game
Magic: The Gathering
TCG Attributes
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Rare
Greg Staples
Card Stock
English
{2}{B}{B}
Sorcery
B
Card Text
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Exile Ill-Gotten Gains. Each player discards their hand, then returns up to three cards from their graveyard to their hand.
Urza thought it a crusade. Xantcha knew it was a robbery.











