A 1998 Magic: The Gathering Enchantment from the Urza's Saga set, offering versatile damage prevention and card draw mechanics for strategic gameplay.
Rune of Protection: Green
1998 • Magic: The Gathering • Urza's Saga
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Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Sep 21, 2026
Description
Released in 1998 as part of the Urza's Saga expansion, Rune of Protection: Green is a white Enchantment that serves as a versatile tool for white mana decks. Identified as card number 38 in the set, this card allows players to prevent damage from a chosen green source for a single turn by paying one white mana. Its utility extends beyond simple defense, thanks to the Cycling ability, which permits the player to discard the card and draw a new one for two mana, providing crucial card advantage during tight turns. Collectors value this piece for its historical significance within the Urza block, a pivotal era that defined much of Magic: The Gathering's early competitive landscape. The card's design reflects the standard aesthetic of its time, with clear text and iconic typography that fans recognize instantly. For those building collections of the Urza's Saga series, this card represents a staple of white-based strategies, blending defensive capabilities with resource management. The ability to cycle makes it a flexible inclusion in various deck archetypes, appealing to players who appreciate efficient mana curves. Whether you are hunting for specific cards to complete your Urza's Saga collection or seeking essential pieces for vintage gameplay, this enchantment remains a notable entry in the Magic: The Gathering catalog. Its enduring presence in the game's history highlights the thoughtful design principles that continue to influence modern card creation.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Rune of Protection: Green
Game
Magic: The Gathering
TCG Attributes
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Common
Scott M. Fischer
Card Stock
English
{1}{W}
Enchantment
W
Card Text
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{W}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)










