Vampiric Embrace is an uncommon Aura enchantment from the 1998 Urza's Saga expansion, identified by card number 164 in the Magic: The Gathering trading card game.
Vampiric Embrace
1998 • Magic: The Gathering • Urza's Saga
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Description
The 1998 release of Urza's Saga established a pivotal era for Magic: The Gathering, introducing mechanics that redefined gameplay and collecting. Within this set, Vampiric Embrace, numbered 164, stands out as a versatile Aura enchantment valued for its immediate impact on the battlefield. Designed by Thomas M. Baxa, this uncommon card requires a mana cost of {2}{B}{B} to cast, fitting into the black mana color identity. As an Enchantment — Aura, it targets a creature, granting it a substantial +2/+2 power and toughness boost along with the flying ability. This combination allows players to transform a modest unit into a dominant aerial threat, bypassing ground-based defenses effectively. The card’s secondary ability adds strategic depth: whenever a creature dealt damage by the enchanted creature dies during the turn, a +1/+1 counter is placed on that creature. This mechanic rewards aggressive play and enables scaling power throughout a game. For collectors of Magic: The Gathering, this card represents a key component for completing the Urza's Saga set. Its enduring relevance in casual and competitive formats continues to drive demand among enthusiasts who appreciate both its artistic design and mechanical utility. Whether building a personal collection or investing in classic TCG history, Vampiric Embrace remains a notable piece of the franchise's legacy.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Vampiric Embrace
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Thomas M. Baxa
Card Stock
English
{2}{B}{B}
Enchantment — Aura
B
Card Text
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Enchant creature Enchanted creature gets +2/+2 and has flying. Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on that creature.
