The 1997 Magic: The Gathering Vanguard Series Karn card, a powerful non-creature artifact enabler designed by Anthony S. Waters for the Vanguard format.
Karn
1997 • Magic: The Gathering • Vanguard Series
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Description
Designed by artist Anthony S. Waters, this rare card features a mana value of zero, allowing it to be played without spending any mana resources. Its unique effect transforms each non-creature artifact you control into an artifact creature, with power and toughness equal to that artifact's mana value. Karn stands out in the Vanguard format due to his distinct identity and mechanical impact. The card's design emphasizes the character's role as a protector, reflecting his backstory of guarding the young Gerrard. The card's ability to empower other artifacts makes it a strategic tool for players building artifact-focused decks. Its enduring appeal lies in the synergy it creates, turning static objects into dynamic threats on the battlefield. For enthusiasts of the game, owning a copy of this 1997 release connects them to a pivotal era of format innovation and character development in the Magic universe.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Karn
Game
Magic: The Gathering
TCG Attributes
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Rare
Anthony S. Waters
Card Stock
English
Vanguard
Card Text
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Each noncreature artifact you control is an artifact creature with power and toughness each equal to its mana value.
Both part of the Legacy and an individual in his own right, the silver golem Karn is haunted by a single, terrible incident: while serving to protect the young Gerrard, Karn accidentally took the life of another. Wakened from years spent as a statue, the golem has vowed to never kill again as he rejoins Gerrard.
