The Vintage Masters edition of Spinal Graft, card number 141 from the 2014 Magic: The Gathering set.
Spinal Graft
2014 • Magic: The Gathering • Vintage Masters
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Description
The 2014 Vintage Masters set, designated by the code VMA, brought together a curated selection of powerful cards from Magic: The Gathering’s history. Among these reprints is Spinal Graft, card number 141, an Enchantment — Aura that has remained a staple for collectors who value strategic depth and iconic design. As an Aura with a mana cost of one generic mana and one black mana, Spinal Graft provides a significant combat advantage by granting the enchanted creature a +3/+3 power and toughness boost. The card’s true strategic value, however, lies in its triggered ability. When the enchanted creature becomes the target of a spell or ability, the enchantment triggers to destroy that creature immediately. This effect cannot be prevented by regeneration, making it a potent answer to removal spells or combat tricks aimed at your key threats. This dual nature—offering both a substantial buff and a conditional removal effect—makes it a versatile piece for any deck focused on control or tempo strategies. Collectors of Magic: The Gathering often seek out cards from Vintage Masters not just for their gameplay utility, but for their connection to the game's legacy. Spinal Graft stands out within this context due to its ability to disrupt opponent plans while strengthening your board state. For those building a collection of iconic enchantments or focusing on the history of Magic's most restricted formats, this card serves as a notable entry. Whether you are interested in the card's mechanical elegance or its place in the broader tapestry of Magic's history, Spinal Graft remains a compelling subject for study and acquisition.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Spinal Graft
Game
Magic: The Gathering
TCG Attributes
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Common
Ron Spencer
Card Stock
English
{1}{B}
Enchantment — Aura
B
Card Text
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Enchant creature Enchanted creature gets +3/+3. When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.
"This one has not screamed enough to show effective implantation. Kill it." —Volrath








