The Magic: The Gathering Visions Coral Atoll (#160) is an Uncommon land card from the 1997 expansion, featuring unique tapping mechanics for mana generation.
Coral Atoll
1997 • Magic: The Gathering • Visions
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$0.70
Description
Released in 1997 as part of the Magic: The Gathering Visions set, the Coral Atoll card stands as a distinct land option for players seeking versatile mana acceleration. Identified by card number 160 and designated as an Uncommon rarity, this piece is a favorite among collectors who appreciate the specific design era of the late 1990s. The card functions as a basic Island type land, allowing players to add one blue mana and one generic mana to their resource pool when tapped. The gameplay mechanics of the Coral Atoll introduce a strategic trade-off that defines its utility in the game. Upon entering the battlefield, the land arrives tapped, meaning it cannot produce mana immediately. To use it effectively in the same turn, players must sacrifice the land unless they return an untapped Island they already control back to their hand. This rule creates a dynamic where deck builders must carefully manage their land drops, making the Coral Atoll a tool for those looking to optimize their early-game resource management without sacrificing future draws. For collectors, the Coral Atoll represents a tangible piece of Magic history. Card number 160, illustrated by John Avon, captures the essence of this release. Whether you are building a vintage collection or simply admire the intricate rules text of early Magic cards, this Uncommon land offers a glimpse into the evolving gameplay of the Trading Card Game. Its specific interaction with other Island cards makes it a memorable inclusion for any Visions-themed collection, offering both historical significance and functional gameplay depth.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Coral Atoll
Game
Magic: The Gathering
TCG Attributes
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Uncommon
John Avon
Card Stock
English
Land
Card Text
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This land enters tapped. When this land enters, sacrifice it unless you return an untapped Island you control to its owner's hand. {T}: Add {C}{U}.












