The Equipoise card from the 1997 Magic: The Gathering Visions expansion. This rare white enchantment is a key piece for collectors building out the Visions set.
Equipoise
1997 • Magic: The Gathering • Visions
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Description
Identified as card number 3 in the set, this rare white enchantment has captured the attention of TCG enthusiasts for its strategic depth. Designed with the signature aesthetic of the Visions era, the card features artwork by Adam Rex, adding to its appeal for those who appreciate the artistic evolution of the game during this period. Equipoise functions as a powerful control mechanism, allowing players to destabilize opponents by forcing them to phase out excess lands, artifacts, or creatures. This unique effect makes it a favorite among collectors who value cards with impactful gameplay mechanics. For those building a comprehensive Magic: The Gathering library, acquiring this piece offers a tangible connection to the game's rich history and strategic complexity. Whether you are investing in the Visions set or seeking to complete a specific archetype, Equipoise represents a fascinating intersection of art and strategy from the late 1990s.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Equipoise
Game
Magic: The Gathering
TCG Attributes
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Rare
Adam Rex
Card Stock
English
{2}{W}
Enchantment
W
Card Text
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At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)
