The 1997 Visions expansion brought a unique art style to Magic, and Equipoise (Card #3) stands out as a powerful white Enchantment that disrupts board states. Collectors and players seek this card for its strategic value and distinctive vintage design.
Equipoise
1997 • Magic: The Gathering • Visions
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Market & Price History
| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$5.12 | Guide Estimate | +0.8% | ||
- $5.12
- Source
- Guide Estimate
- Trend
- +0.8%
- Price Details
30-day Price History
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Nov 11, 2026
Description
Released in 1997 as part of the Visions set, Equipoise (Card #3) represents one of Magic: The Gathering's most aggressive white enchantments. Designed by Adam Rex, this Rare card features a mana cost of {2}{W} and a mana value of 3, making it accessible for early-game strategies while delivering significant board impact. As a white Enchantment, Equipoise provides a powerful mechanism to dismantle an opponent's resources by targeting lands, artifacts, and creatures. The card's ability activates at the beginning of your upkeep, allowing you to choose permanents from opponents who control more lands than you. Those chosen permanents phase out, effectively removing them from the game until the affected player's next untap step. This mechanic creates a dynamic where controlling the board state is crucial, as losing a key creature or land can shift the momentum of a match. Collectors value this card not only for its gameplay but also for its place in Magic history. Its straightforward yet potent effect makes it a versatile inclusion in white decks, appealing to both competitive players and nostalgic collectors. The card's simplicity in mana cost and its ability to disrupt multiple types of permanents make it a standout piece in the Magic: The Gathering trading card game. For those building a collection of vintage cards, Equipoise offers a blend of strategic depth and aesthetic appeal that defines the era. Its enduring presence in the format speaks to its design strength, and it continues to be a sought-after card for those who appreciate the evolution of Magic's enchantment mechanics. Whether you are looking to complete a set or add a powerful tool to your deck, this card remains a key component of the Visions experience.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Equipoise
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Adam Rex
Card Stock
English
{2}{W}
Enchantment
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)
FAQ
Frequently Asked Questions
What is Equipoise in Magic: The Gathering?
Equipoise is a white Enchantment card from the 1997 Visions set. It allows you to phase out an opponent's lands, artifacts, or creatures at the start of your upkeep if they control more lands than you.
How does Equipoise affect gameplay?
The card creates a board control advantage by removing key permanents from the game temporarily. This can disrupt an opponent's ability to cast spells or attack, giving you time to establish your own strategy.
Is Equipoise still playable in modern formats?
While its viability depends on the specific format, Equipoise remains a strategic option in formats where early-game disruption is valuable. It is often used in decks that focus on controlling the board state.
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