The Eye of Singularity is a 1997 World Enchantment from the Visions expansion, known for its powerful board-cleaning ability against duplicate permanents.
Eye of Singularity
1997 • Magic: The Gathering • Visions
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Price History
$2.51
Description
Released in 1997 as the fourth card in the Visions expansion, Eye of Singularity is a World Enchantment that fundamentally alters the board state for players utilizing white mana. Designed by Eric Peterson, this rare card offers a unique strategic layer within the Magic: The Gathering trading card game. As a World card, it operates under specific rules where only one World Enchantment can remain on the battlefield at a time, creating high-stakes interactions for both the controller and their opponents. The card’s primary effect triggers when it enters the battlefield, commanding the destruction of every permanent with the same name as another permanent, with the exception of basic lands. These destroyed permanents cannot be regenerated, ensuring a permanent resolution to duplicate threats. Furthermore, Eye of Singularity maintains this pressure throughout the game. Whenever any permanent other than a basic land enters the battlefield, the enchantment automatically destroys all other permanents bearing that name. This continuous effect makes it a formidable tool for managing board clutter and eliminating redundant strategies. Collectors of vintage Magic: The Gathering cards often seek out Visions set pieces for their distinct art style and innovative mechanics that pushed the game’s design boundaries. Eye of Singularity stands out as a memorable artifact from this era, valued for its clever interaction with the World supertype and its ability to reset the battlefield in dramatic fashion. For investors and hobbyists alike, owning a piece of the 1997 Visions expansion provides a tangible connection to the evolution of the game’s most iconic mechanics.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Eye of Singularity
Game
Magic: The Gathering
TCG Attributes
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Rare
Eric Peterson
Card Stock
English
{3}{W}
World Enchantment
W
Card Text
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When this enchantment enters, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated. Whenever a permanent other than a basic land enters, destroy all other permanents with that name. They can't be regenerated.










