The Hope Charm is a white mana Instant from the 1997 Magic: The Gathering Visions expansion. This card number 8 release offers players strategic flexibility with multiple targeting options.
Hope Charm
1997 • Magic: The Gathering • Visions
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Description
Released in 1997 as part of the Magic: The Gathering Visions expansion, the Hope Charm (Card #8) remains a notable component of the game's early history. This common Instant card, designed by Greg Spalenka, allows players to choose one of three distinct effects when cast for a single white mana. Collectors appreciate the card for its versatile gameplay options, which include granting first strike to a creature, gaining life for a player, or destroying an opposing Aura. As a staple of the Visions set, this card provides a glimpse into the design philosophy of late 1990s Magic: The Gathering. Its straightforward mechanics and low casting cost make it a practical choice for deck building, while its status as a foundational card in the game's evolution appeals to those interested in the franchise's rich legacy. The Hope Charm continues to be a sought-after item for enthusiasts completing their Visions collection or studying the development of white mana strategies.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Hope Charm
Game
Magic: The Gathering
TCG Attributes
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Common
Greg Spalenka
Card Stock
English
{W}
Instant
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Choose one — • Target creature gains first strike until end of turn. • Target player gains 2 life. • Destroy target Aura.
