Katabatic Winds (Card #109) is a 1997 Rare enchantment from the Magic: The Gathering Visions expansion, featuring unique phasing mechanics by artist Gary Gianni.
Katabatic Winds
1997 • Magic: The Gathering • Visions
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Description
Katabatic Winds, designated as card number 109 in the VIS set code, stands out as a rare green enchantment that defined strategic gameplay during its era. Designed by artist Gary Gianni, this card features a mana cost of {2}{G} and a mana value of 3, positioning it as a significant resource investment for players seeking control over the battlefield. The card’s primary effect utilizes the phasing mechanic, allowing it to phase in or out before the untap step, effectively removing it from the game until its return. While phased out, it prevents creatures with flying from attacking, blocking, or activating abilities with {T} in their costs, creating a powerful defensive wall against aerial threats. For collectors building a complete Visions set, this card represents a key component of the expansion's green mana base. The flavor text, "Wind will win, whatever we wish," adds a layer of thematic depth to the mechanical utility., enthusiasts can locate this card to complete their collections or invest in a piece of Magic history. The combination of its iconic art, unique rules interaction, and status as a rare print makes Katabatic Winds a notable entry in the Magic: The Gathering trading card game catalog.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Katabatic Winds
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Gary Gianni
Card Stock
English
{2}{G}
Enchantment
G
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Creatures with flying can't attack or block, and their activated abilities with {T} in their costs can't be activated.
Wind will win, whatever we wish.
