Mystic Veil is a 1997 Common Enchantment-Aura from the Magic: The Gathering Visions set, identified by card number 38.
Mystic Veil
1997 • Magic: The Gathering • Visions
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Description
Mystic Veil, identified as card number 38 in the 1997 Magic: The Gathering Visions expansion, remains a notable piece for collectors of early-format trading card games. Designed by D. Alexander Gregory, this Common card functions as an Enchantment — Aura that targets a creature. Its unique gameplay mechanic allows players to cast it as though it possessed flash, enabling strategic deployment during opponents' turns. However, if cast outside the normal sorcery window, the enchantment becomes temporary, forcing the controller to sacrifice it at the beginning of the next cleanup step. When attached to a creature, Mystic Veil grants the shroud ability, protecting the enchanted unit from any spells or abilities targeting it. This defensive utility made the card a staple in competitive decks of its era, balancing aggression with protection. Collectors often seek out Visions set cards to complete their comprehensive Magic: The Gathering libraries or to explore the distinct design language of the late 1990s. For those interested in the history of the franchise, this release represents a pivotal moment in the game's evolving mechanics.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
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Featured Subject
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Featured
Mystic Veil
Game
Magic: The Gathering
TCG Attributes
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Common
D. Alexander Gregory
Card Stock
English
{1}{U}
Enchantment — Aura
U
Card Text
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You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.)
"Magic is my thread, my will the needle. I weave over you as if you never were." —Poetics of Hanan
