The 1997 Magic: The Gathering Visions Mystic Veil card (#38) is a sought-after Enchantment — Aura featuring unique flash and shroud mechanics designed by artist D. Alexander Gregory.
Mystic Veil
1997 • Magic: The Gathering • Visions
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Description
Mystic Veil, card number 38 from the 1997 Magic: The Gathering Visions set, represents a distinct strategic element within the game's early history. This Uncommon Enchantment — Aura allows players to cast spells with flash, enabling reactions outside of normal turns, while granting the enchanted creature shroud to protect it from targeted effects. The card's design and mechanics offer a compelling case for collectors interested in the evolution of game balance and card interaction. Mystic Veil stands out for its dual ability to provide both offensive flexibility and defensive protection, making it a versatile tool in various gameplay scenarios. The card's mana cost of {1}{U} and mana value of 2 make it accessible in many deck configurations, appealing to both casual and competitive players. Collector interest in Mystic Veil is driven by its historical significance and strategic depth. As part of the Visions expansion, this card reflects the creative experimentation that defined the late 1990s era of Magic: The Gathering. The card's ability to disrupt opponent strategies while safeguarding key creatures continues to resonate with fans of the game. For those building a comprehensive collection of Visions cards, Mystic Veil is an essential addition that highlights the set's innovative design philosophy. Collectors can explore the broader Visions set to discover other unique cards that shaped the game's early landscape. Whether you are a seasoned player or a new collector, Mystic Veil provides a tangible connection to the rich history of Magic: The Gathering and its enduring appeal.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Mystic Veil
Game
Magic: The Gathering
TCG Attributes
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Common
D. Alexander Gregory
Card Stock
English
{1}{U}
Enchantment — Aura
U
Card Text
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You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.)
"Magic is my thread, my will the needle. I weave over you as if you never were." —Poetics of Hanan










