The history of Necromancy, card #64 from Magic: The Gathering's 1997 Visions expansion. A cornerstone enchantment for collectors and players alike.
Necromancy
1997 • Magic: The Gathering • Visions
No Listings Available
No listings available right now.
Price History
Description
Necromancy holds a distinct place in Magic: The Gathering history as card number 64 from the 1997 Visions expansion. This Uncommon Enchantment, illustrated by Pete Venters, is a staple for collectors building complete sets of the VIS series. The card’s unique ability to retrieve creatures from graveyards has made it a notable piece of TCG lore, appealing to those who appreciate the strategic depth of early expansions. For collectors, finding a clean copy of this card can be a rewarding challenge. Whether you are hunting to complete your Visions collection or seeking a functional piece for Commander formats, this card represents a significant chapter in the evolution of the Trading Card Game. Its enduring popularity ensures it remains a focal point for enthusiasts of the genre.
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Necromancy
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Pete Venters
Card Stock
English
{2}{B}
Enchantment
B
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
