The 1997 Magic: The Gathering Visions expansion with Parapet, card number 14. This white Enchantment offers unique casting flexibility for your collection.
Parapet
1997 • Magic: The Gathering • Visions
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Description
Parapet, identified as card number 14 in the 1997 Magic: The Gathering Visions set, stands as a notable entry for collectors of early white mana cards. Designed by Mark Poole, this Common Enchantment introduces a strategic twist to the game's casting rules. Players can cast the spell as though it possessed flash, allowing for instant-speed interaction that defies standard sorcery timing restrictions. However, this flexibility comes with a specific consequence: if activated outside of normal timing, the permanent must be sacrificed at the beginning of the next cleanup step. This mechanic creates a dynamic play pattern that rewards timing and foresight. For investors and hobbyists focusing on the Visions expansion, Parapet represents a key component of the set's white-aligned strategy. Its ability to alter creature stats by granting +0/+1 to controlled creatures adds depth to deck construction. Collectors often seek out complete sets of Visions to appreciate the era's design evolution. The card's straightforward yet impactful rules text makes it a favorite among players who appreciate mechanical nuance in foundational sets.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Parapet
Game
Magic: The Gathering
TCG Attributes
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Common
Mark Poole
Card Stock
English
{1}{W}
Enchantment
W
Card Text
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You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Creatures you control get +0/+1.
There is no wall that can't be improved by making it taller.
