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About This Card

The 1997 Magic: The Gathering Visions release features Relic Ward, a white uncommon Aura enchantment designed to protect artifacts with shroud and flexible casting timing.

Relic Ward

1997 • Magic: The Gathering • Visions

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Market Value
Raw/Ungraded Market: $0.13
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Raw / Ungraded

TCGplayer Market (reference) · Guide Estimate evidence · captured Nov 6, 2026

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Product Overview

Description

Released in 1997 as part of the Visions expansion, Relic Ward stands as a notable white enchantment within the Magic: The Trading Card Game. Assigned card number 16, this uncommon Aura enchantment provides a unique defensive utility for artifact-centric strategies. The card is recognized for its specific mana cost of {1}{W} and its distinct gameplay mechanics that differentiate it from standard enchantments. The strategic value of Relic Ward lies in its dual nature. As an Aura enchantment, it attaches to an artifact, granting it shroud, which prevents the enchanted object from being targeted by spells or abilities. This defensive layer is particularly valuable in formats where artifact vulnerability is a concern. Furthermore, the card allows the controller to cast it as though it had flash, enabling instant-speed interaction. However, this flexibility comes with a specific constraint: if cast outside of sorcery speed, the controller must sacrifice the enchantment at the beginning of the next cleanup step. This trade-off adds a layer of tactical decision-making to the card's usage. Art by John Coulthart, the card reflects the artistic direction of the Visions set. Collectors often seek out this print for its historical significance in the game's early expansion history. The card's text box includes flavor text referencing Asmira and Mangara, adding narrative depth to the gameplay experience. For those building collections of classic Magic: The Gathering cards, Relic Ward represents a key piece of the Visions era. Its unique combination of protection and conditional casting makes it a memorable inclusion in any comprehensive library of the game's early years. The card remains a staple for enthusiasts interested in the evolution of artifact protection mechanics.

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Card Details

The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.

Catalog Profile

The core identity of the card within the set.

Year

1997

Series

Visions

Card Number

#16

Featured Subject

The subject, team, league, and sport context tied to this card.

Featured

Relic Ward

Game

Magic: The Gathering

TCG Attributes

Rarity, print treatment, and game-specific stats for this card.

Rarity

Uncommon

Artist

John Coulthart

Material

Card Stock

Language

English

Mana cost

{1}{W}

Type

Enchantment — Aura

Color

W

Card Text

Abilities, attacks, oracle text, and flavor text printed on the card.

You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant artifact Enchanted artifact has shroud. (It can't be the target of spells or abilities.)

Asmira's prayers alone should have freed Mangara from the amber prison . . .

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FAQ

Frequently Asked Questions

What type of card is Relic Ward in Magic: The Gathering?

Relic Ward is an Enchantment — Aura card from the 1997 Visions set. It is classified as an uncommon rarity and belongs to the white color identity in the game.

How does the casting mechanic of Relic Ward work?

You may cast Relic Ward as though it had flash. However, if you cast it at instant speed (when a sorcery could not be cast), you must sacrifice it at the beginning of the next cleanup step.

What protection does Relic Ward offer to artifacts?

When enchanted to an artifact, Relic Ward grants the artifact shroud. This means the enchanted artifact cannot be the target of spells or abilities controlled by opponents.

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