Righteous Aura is a white enchantment card from Magic: The Gathering's 1997 Visions expansion, numbered 20 in the base set.
Righteous Aura
1997 • Magic: The Gathering • Visions
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Market & Price History
| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.33 | Guide Estimate | -2.9% | ||
- $0.33
- Source
- Guide Estimate
- Trend
- -2.9%
- Price Details
30-day Price History
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Nov 6, 2026
Description
Righteous Aura stands as a foundational white enchantment within Magic: The Gathering's 1997 Visions expansion, designated as card number 20. Released during a pivotal era for the game's evolution, this card offers collectors a tangible connection to the strategic depth of early competitive play. As a common card, it serves as an accessible entry point for those building comprehensive collections of the Visions set, which remains a significant chapter in Magic's history. The card’s design reflects the artistic standards of its time, featuring work by renowned illustrator Jeff Miracola. For players and collectors alike, Righteous Aura represents the classic protective mechanics that defined white mana in the late 1990s. Its ability to prevent damage by sacrificing life points illustrates the risk-reward balance inherent in the game's early enchantment design. This mechanic allows players to protect key resources, making it a staple in many defensive strategies from that period. Collectors often seek out Visions cards not only for their nostalgic value but also for their role in the broader tapestry of Magic: The Gathering lore. The flavor text accompanying Righteous Aura touches on philosophical themes of goodness and vision, adding narrative weight to its mechanical function. These elements combine to create a card that is both a functional tool for gameplay and a piece of collectible art. Whether you are looking to complete a set, add to a white mana collection, or appreciate the historical significance of the Visions expansion, Righteous Aura remains a noteworthy item. It embodies the spirit of 1997 Magic design, offering a glimpse into how the game's mechanics have matured over the decades.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Righteous Aura
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Jeff Miracola
Card Stock
English
{1}{W}
Enchantment
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
{W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.
"Good is not a 'thing.' You can neither touch nor own it. No, Good is a vision we all share and strive to make real." —Asmira, Holy Avenger
FAQ
Frequently Asked Questions
What set is Righteous Aura from?
Righteous Aura is a card from the Visions expansion, which was released in 1997 as part of the Magic: The Gathering trading card game.
Who illustrated Righteous Aura?
The card features artwork by Jeff Miracola, a well-known fantasy artist who contributed to many early Magic: The Gathering cards.
What does Righteous Aura do in gameplay?
Righteous Aura is an enchantment that allows you to prevent the next instance of damage dealt to you by paying two life points.
Cards Named Righteous Aura
Explore cards with this name across sets and editions. Check each card’s details before choosing a version.










