Teferi's Realm is a rare World Enchantment from Magic: The Gathering's 1997 Visions expansion. This card fundamentally alters gameplay by cycling permanents in and out of play.
1997 • Magic: The Gathering • Visions
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| Condition | Value | Source | Trend | Price Details |
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Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 12, 2026
Teferi's Realm, identified as card number 44 in the 1997 Visions expansion, stands as a distinctive World Enchantment within Magic: The Gathering history. Designed by artist Alan Rabinowitz, this card introduces a unique mechanical loop that shifts the board state every turn. Unlike typical enchantments that provide static benefits, this card forces a global cycle of phases, removing and returning nontoken permanents of specific types each upkeep. As a rare card in the Visions set, Teferi's Realm appeals to collectors who appreciate the strategic depth and experimental design of the late 1990s. The card’s ability to phase out artifacts, creatures, lands, and non-Aura enchantments creates a dynamic gameplay environment. Collectors often seek this card for its complex interaction with game rules, making it a fascinating piece for those studying the evolution of Magic’s enchantment mechanics. The blue mana cost and three mana value reflect its role as a mid-game control tool, offering significant board impact without requiring excessive resources. Its status as a World Enchantment adds a layer of rarity and interest, as world cards are a specific subset of enchantments with unique rules interactions. For collectors, owning this card means possessing a piece of Magic’s history that highlights the game’s willingness to experiment with powerful, game-altering effects. Whether you are building a vintage collection or researching iconic card designs, Teferi's Realm offers a compelling study in strategic complexity and set identity. By focusing on the card’s intrinsic value and historical context, collectors can appreciate its role in the broader narrative of Magic: The Gathering. This card remains a notable entry for those interested in the strategic diversity of the Visions expansion.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
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Featured
Teferi's Realm
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Rare
Alan Rabinowitz
Card Stock
English
{1}{U}{U}
World Enchantment
U
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At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
"Fire is dead. Water has killed him." —From *The Stories of Nature*
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