Time and Tide is card number 46 from the 1997 Magic: The Gathering Visions expansion, featuring an Uncommon rarity and unique phasing mechanics.
Time and Tide
1997 • Magic: The Gathering • Visions
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Description
Time and Tide, designated as card number 46, holds a distinct place within the 1997 Magic: The Gathering Visions expansion. This Uncommon instant card offers collectors a glimpse into the strategic depth of the game’s early era, utilizing the innovative phasing mechanic to control board state by simultaneously phasing out creatures and bringing phased-out creatures back. For enthusiasts of the Visions set, this card represents a pivotal moment in design experimentation, showcasing how mana costs and color identity could influence complex gameplay interactions. Collectors often seek out specific card numbers to complete their sets, and this Uncommon rarity provides an accessible yet meaningful addition to any Visions collection. Whether you are a historian of the game’s development or a player interested in the strategic nuances of phasing, Time and Tide offers a tangible connection to the 1997 release. Its legacy is defined not by tournament dominance, but by its role in expanding the toolkit available to players during a transformative period for the brand. Adding this card to your collection allows you to own a piece of Magic history that reflects the creative risks taken by Wizards of the Coast during the late 1990s.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Time and Tide
Game
Magic: The Gathering
TCG Attributes
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Uncommon
George Pratt
Card Stock
English
{U}{U}
Instant
U
Card Text
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Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.
"Time may heal all wounds, but what heals time?" —Teferi
