The 1997 Magic: The Gathering Visions expansion with this Vampirism card, number 73. An uncommon Aura enchantment designed by Gary Leach, it provides strategic value through life draw and power boosts.
Vampirism
1997 • Magic: The Gathering • Visions
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Market Price Guide
| Condition | Value | Comps | Source | Price Date |
|---|---|---|---|---|
| Raw / Ungraded | $0.25 | Unknown | Guide Estimate Based on TCGplayer Market (reference) | Source Observation Date Unavailable |
Price Evidence Estimate: $0.25, based on Guide Estimate. Source Observation Date UnavailableCaptured Sep 11, 2026Automatic repricing remains unavailable because there are too few comparable observations.Price HistoryOver the last 30 days, stored prices ranged from $0.25 to $0.25 across 2 capture days. Change between Sep 4, 2026 and Sep 11, 2026: 0%. Compares the same source, grade and signed status. Capture days are not completed-sale counts. | ||||
Raw / Ungraded
$0.25- Comps
- Unknown
- Source
Guide Estimate
Based on TCGplayer Market (reference)- Price Date
- Source Observation Date Unavailable
Price EvidenceEstimate: $0.25, based on Guide Estimate.
Source Observation Date UnavailableCaptured Sep 11, 2026Automatic repricing remains unavailable because there are too few comparable observations.Price HistoryOver the last 30 days, stored prices ranged from $0.25 to $0.25 across 2 capture days. Change between Sep 4, 2026 and Sep 11, 2026: 0%. Compares the same source, grade and signed status. Capture days are not completed-sale counts.
Price History
Description
The Visions expansion, released in 1997, stands as a pivotal chapter in the history of Magic: The Gathering, introducing a distinct aesthetic and mechanical identity that continues to resonate with collectors today. Within this set, card number 73, titled Vampirism, represents a compelling example of the game's early design philosophy regarding resource management and board presence. As an uncommon Aura enchantment, this card offers a unique strategic profile that distinguishes it from more common spells in the black mana color pie. Vampirism functions by attaching to a target creature, fundamentally altering its role on the battlefield. Upon entering play, the controller gains a card advantage by drawing a card during the subsequent turn's upkeep, providing sustained resource generation. Furthermore, the enchanted creature receives a +1/+1 bonus for each other creature the controller controls, scaling its power dynamically. Conversely, this benefit comes with a strategic trade-off: all other creatures controlled by the same player receive a -1/-1 penalty. This asymmetric effect creates interesting tactical decisions for players managing their army composition. The Vampirism card, illustrated by Gary Leach, captures the essence of the set's dark fantasy themes. Collectors often seek out cards from this era to complete their Visions sets or to appreciate the unique design language that defined this expansion. Whether you are building a library for gameplay or assembling a catalog of historical TCG artifacts, this card serves as a notable entry point into the 1997 Visions release. Understanding the mechanics of cards like Vampirism helps collectors appreciate the depth of early Magic design. The interplay between buffing one creature while weakening others reflects the complex interactions that have made Magic: The Gathering a enduring favorite. As you explore the growing collection of Visions cards available, you will find that each card, including this uncommon Aura, contributes to the rich narrative and mechanical diversity of the game's first decade.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Vampirism
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Gary Leach
Card Stock
English
{1}{B}
Enchantment — Aura
B
Card Text
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Enchant creature When this Aura enters, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1.










