Visions Vampirism, card number 73 from Magic: The Gathering's 1997 Visions set. This Uncommon Black Aura enchantment is a staple for TCG historians and set builders.
Vampirism
1997 • Magic: The Gathering • Visions
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Description
Visions Vampirism, designated as card number 73 in the 1997 Magic: The Gathering Visions expansion, remains a notable entry for collectors of early format TCG cards. Designed by Gary Leach, this Uncommon Black Aura enchantment offers a distinct mechanical identity within the set's framework. The card allows players to enchant a creature, providing a card draw benefit during the upkeep phase while simultaneously altering the battlefield balance through power and toughness modifications for all creatures controlled by both players. For enthusiasts of the Visions set, this card represents a specific era of design philosophy where risk and reward mechanics were tightly interwoven. Collectors often seek this card to complete their Visions set, valuing its place in the evolution of Magic's black mana color pie. The Uncommon rarity makes it accessible for completionists while maintaining relevance among those who study the game's history. Whether you are building a vintage collection or analyzing early set designs, Visions Vampirism serves as a key reference point for understanding the strategic depth introduced during this period.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Vampirism
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Gary Leach
Card Stock
English
{1}{B}
Enchantment — Aura
B
Card Text
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Enchant creature When this Aura enters, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1.
