Vision Charm is card number 49 from the 1997 Magic: The Gathering Visions expansion, offering a flexible choice of blue instant effects.
Vision Charm
1997 • Magic: The Gathering • Visions
No Listings Available
No listings available right now.
Price History
Description
Vision Charm, identified as card number 49 in the 1997 Visions expansion, remains a notable artifact for Magic: The Gathering collectors. This single mana blue instant provides a strategic dilemma by allowing the player to select one of three distinct effects. Collectors appreciate the card for its mechanical diversity, which can target milling opponents, alter land types, or phase out an artifact, making it a functional piece in the game's history. For enthusiasts of the trading card game, Vision Charm represents a specific era of design innovation. Owning this card allows collectors to engage with the tactical depth that defined the late 90s format. It is a valuable addition for those exploring the evolution of blue spells and the broader lore of the Visions product line. Whether for gameplay or historical appreciation, this card stands as a testament to the creative risks taken during that pivotal year in TCG development.
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Vision Charm
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Greg Spalenka
Card Stock
English
{U}
Instant
U
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Choose one — • Target player mills four cards. • Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn. • Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
