Vision Charm, card number 49 from the 1997 Magic: The Gathering Visions expansion, is a blue instant known for its flexible utility options.
Vision Charm
1997 • Magic: The Gathering • Visions
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Price History
$1.81
Description
Vision Charm, identified as card number 49 in the 1997 Magic: The Gathering Visions expansion, stands as a distinct piece of early trading card game history. Designed by artist Greg Spalenka, this blue instant card carries a mana cost of one and functions as a pivotal tool for players navigating the strategic landscapes of that era. The card's enduring appeal among collectors stems from its unique mechanical design, which offers a choice of three powerful effects rather than a single static outcome. Collectors often seek out this card to understand the design philosophy of the Visions set, where flexible utility played a central role in gameplay. The strategic depth of Vision Charm lies in its ability to adapt to various game states. Players can choose to force a target opponent to mill four cards from their library, disrupting their resources and hand integrity. Alternatively, it can transform a target land type into a basic land type until the end of the turn, providing rapid mana acceleration or color fixing during critical moments. For situations requiring removal without dealing damage, the card can phase out a target artifact, temporarily removing it from the game without destroying it permanently. This versatility makes it a fascinating study in early game design mechanics. For those building a collection of Magic: The Gathering trading cards, Vision Charm represents an important chapter in the franchise's evolution. As a common rarity card, it is accessible to new and veteran collectors alike, offering a tangible connection to the game's rich lore and strategic development. Its status as a standard frame card from the Visions set makes it a valuable addition for those interested in the complete history of the game's early expansions.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
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Featured Subject
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Featured
Vision Charm
Game
Magic: The Gathering
TCG Attributes
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Common
Greg Spalenka
Card Stock
English
{U}
Instant
U
Card Text
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Choose one — • Target player mills four cards. • Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn. • Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)











