The 1997 Magic: The Gathering Visions expansion with the Wind Shear card. This uncommon instant from set code VIS targets flying creatures with a unique defensive effect.
Wind Shear
1997 • Magic: The Gathering • Visions
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Description
Classified as an uncommon instant with a mana cost of {2}{G}, this card offers a strategic defense against aerial threats. When played, it reduces the power and toughness of attacking creatures with flying by two and removes their flying ability until the end of the turn. This mechanic makes it a valuable tool for players needing to neutralize airborne units in combat. The card, illustrated by John Matson, captures the whimsical yet grounded aesthetic of the Visions set. For collectors, obtaining this card from the 1997 release is often part of building a complete set or appreciating the unique design language of the series. Its ability to interact with the flying keyword adds depth to gameplay discussions and set analysis. Whether you are a seasoned player or a new hobbyist, the Wind Shear card represents a fun and effective interaction within the Magic: The Gathering trading card game framework. It serves as a reminder of the creative mechanics explored during this pivotal time in the game's history. Add this piece to your collection to complete your Visions set or simply enjoy its clever design.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Wind Shear
Game
Magic: The Gathering
TCG Attributes
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Uncommon
John Matson
Card Stock
English
{2}{G}
Instant
G
Card Text
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Attacking creatures with flying get -2/-2 and lose flying until end of turn.
"As the winds abated, there was a shower of dragonscales, then nothing more." —Azeworai, "The Unruly Wind"
