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About This Card

The Zephyrim foil Commander card from Magic: The Gathering's 2022 Warhammer 40,000 set. This 3/3 Human Warrior features unique Squad and Miracle mechanics for strategic gameplay.

Zephyrim

2022 • Magic: The Gathering • Warhammer 40,000 • Commander

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Market Value
Raw/Ungraded Market: $3.27
Updated 1 day ago
Based on TCGplayer Market (reference)Check Price Guide

Market & Price History

  • $3.27
    Source
    Guide Estimate
    Trend
    +3.8%
    Price Details

30-day Price History

Raw / Ungraded

TCGplayer Market (reference) · Guide Estimate evidence · captured Nov 10, 2026

Each point is the last stored observation that day for this printing, condition, grader, autograph status and source. Gaps mean no observation; guide estimates and asking prices are not completed sales.
Product Overview

Description

As card number 20★ in the Commander subset, this rare foil print offers collectors a distinct visual finish within the crossover collection. The card's design emphasizes its role as a powerful board presence, allowing players to create multiple copies through its Squad ability by paying additional mana costs. This mechanic enables rapid deployment of identical units, making it a compelling choice for strategies focused on board presence and attrition. Beyond its creature capabilities, Zephyrim features the Miracle mechanic, allowing players to cast the card for a reduced cost if it is the first card drawn in a turn. This dual functionality adds strategic depth, rewarding both careful deck construction and favorable draw sequences. The foil treatment enhances the card's collectibility, making it a standout piece for enthusiasts of both Magic: The Gathering and the Warhammer 40,000 universe. Collectors appreciate the unique intersection of these two iconic franchises, represented through this carefully crafted Commander card. For investors and hobbyists, the Warhammer 40,000 set represents a significant milestone in Magic: The Gathering's history, offering a fresh thematic direction with established gameplay mechanics. Zephyrim stands out as a key component for those building Commander decks centered on token strategies or aggressive warrior themes. Its rarity and foil finish ensure it remains a sought-after addition to any comprehensive collection of crossover merchandise. Whether you are looking to complete a set or add a powerful tool to your Commander pool, this card delivers both aesthetic appeal and mechanical utility. The blend of familiar Magic: The Gathering gameplay with the rich lore of Warhammer 40,000 creates a unique collecting experience that appeals to fans of both worlds.

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Product Specs

Card Details

The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.

Catalog Profile

The core identity of the card within the set.

Year

2022

Series

Warhammer 40,000

Subset

Commander

Subset Type

Subset

Card Number

#20★

Featured Subject

The subject, team, league, and sport context tied to this card.

Featured

Zephyrim

Game

Magic: The Gathering

TCG Attributes

Rarity, print treatment, and game-specific stats for this card.

Rarity

Rare

Artist

Anna Steinbauer

Material

Card Stock

Language

English

Finish

Foil

Mana cost

{3}{W}

Type

Creature — Human Warrior

Power / Toughness

3 / 3

Color

W

Card Text

Abilities, attacks, oracle text, and flavor text printed on the card.

Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters, create that many tokens that are copies of it.) Flying, vigilance Miracle {1}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

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FAQ

Frequently Asked Questions

What is the mana cost of Zephyrim?

Zephyrim has a mana cost of {3}{W}, requiring three generic mana and one white mana to cast. Its mana value is 4, making it a mid-game creature that fits into standard white-based decks.

What does the Squad ability do on Zephyrim?

The Squad ability allows you to pay {2} additional mana as you cast Zephyrim to create that many 3/3 Human Warrior token copies of it. This enables rapid board presence and can overwhelm opponents with multiple identical creatures.

How does the Miracle mechanic work with Zephyrim?

If Zephyrim is the first card you draw in a turn, you may cast it for its Miracle cost of {1}{W} instead of its normal mana cost. This provides a strategic advantage by allowing you to deploy the creature earlier in the turn if the draw order permits.

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