The details of Aether Flash, card number 88 from the 1997 Weatherlight expansion in Magic: The Gathering.
1997 • Magic: The Gathering • Weatherlight
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.74 | Guide Estimate | +2.8% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 11, 2026
Aether Flash, designated as card number 88, holds a distinct place within the 1997 Weatherlight expansion of Magic: The Gathering. As an Uncommon card, it offers collectors a tangible connection to one of the game's most celebrated early sets, which helped define the strategic depth and narrative richness of the franchise. The card itself is a Red Enchantment with a mana cost of {2}{R}{R} and a mana value of 4. Its gameplay effect creates a persistent battlefield presence, dealing damage to creatures as they enter the battlefield. This mechanic has made Aether Flash a versatile tool in various deck archetypes over the years, appealing to players who value strategic control and tempo. The design and rules text reflect the artistic and mechanical standards established by the set, contributing to its enduring legacy in the trading card game community. For collectors, owning a copy of Aether Flash from the Weatherlight set is a way to preserve a piece of Magic history. The set's significance in the game's timeline, along with the card's functional utility, ensures its relevance across generations of players. Whether you are building a vintage collection or seeking to understand the evolution of Red Enchantments, this card provides valuable insight into the strategic possibilities available during that era.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Aether Flash
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Ron Spencer
Card Stock
English
{2}{R}{R}
Enchantment
R
Abilities, attacks, oracle text, and flavor text printed on the card.
Whenever a creature enters, this enchantment deals 2 damage to it.
"You can't get there from here. Well, you *can*—it just won't be fun." —Ertai, wizard adept
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