The 1997 World Championship Decks release includes the Uncommon blue Enchantment—Aura Abduction, card number pm30.
1997 • Magic: The Gathering • World Championship Decks 1997
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.87 | Guide Estimate | 0% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 11, 2026
The Magic: The Gathering trading card Abduction, designated as pm30, originates from the World Championship Decks 1997 set released in 1997. This card functions as an Enchantment with the subtype Aura and carries an Uncommon rarity within the WC97 set. The mana cost to cast this spell is two generic mana and two blue mana, totaling a mana value of four. As an Aura, Abduction requires a creature to enchant upon entry. When this Aura enters the battlefield, it untaps the enchanted creature. Once attached, the controller of the Aura gains control of that creature. A distinctive feature of Abduction is its triggered ability: when the enchanted creature dies, the card returns to the battlefield under its owner's control. This mechanic allows for repeated control shifts of a single creature throughout a game. Colin MacNeil illustrated this card, which remains a notable piece of Magic history for players interested in vintage strategies. The card’s control-swing potential makes it a strategic tool in the blue color identity. Collectors of Magic: The Gathering cards often look to complete sets or acquire specific powerful effects from early expansions. The World Championship Decks 1997 set provides a curated selection of cards that reflect the state of the game at that time. Abduction (pm30) is an Uncommon Enchantment — Aura from the 1997 World Championship Decks set that allows you to control an enchanted creature and returns it to the battlefield when it dies. The card’s rules text emphasizes control and resilience, traits that defined many popular strategies in the game's formative years. For those interested in the evolution of Magic: The Gathering, examining cards like this one provides insight into the design philosophy of the late 1990s.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Abduction
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Colin MacNeil
Card Stock
English
{2}{U}{U}
Enchantment — Aura
U
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant creature When this Aura enters, untap enchanted creature. You control enchanted creature. When enchanted creature dies, return that card to the battlefield under its owner's control.
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