Disintegrate (jk219) from Magic: The Gathering's 1997 World Championship Decks. This iconic red sorcery remains a staple for players seeking flexible removal options.
Disintegrate
1997 • Magic: The Gathering • World Championship Decks
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Description
Disintegrate, identified by the card number jk219, is a red sorcery card featured in Magic: The Gathering's 1997 World Championship Decks set. Released under the WC97 code, this card was distributed as part of the early World Championship Deck series, which allowed players to experience the competitive strategies of that era directly. The card costs one generic mana and one red mana to cast, making it highly efficient for decks focused on aggressive strategies or tempo plays. The primary function of Disintegrate is to deal X damage to any target. Its power lies in its flexibility; players can choose the amount of damage based on their mana resources and tactical needs. If the target is a creature, the card prevents regeneration and forces exile upon death, ensuring that the threat is permanently removed from the game. This makes it particularly effective against creatures that rely on regeneration abilities to survive removal. For collectors of Magic: The Gathering, the World Championship Decks are significant for their historical value and insight into the game's competitive landscape. Each deck provided a curated list of cards that reflected the meta-game of the time. Disintegrate’s inclusion highlights the importance of versatile removal spells in maintaining board control. The card’s design and mechanics have influenced subsequent editions and formats, cementing its place in the history of the trading card game. Collectors can find this card to complete their set collections or to use in various formats. Browse the catalog to find Disintegrate and other essential cards for your collection.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Disintegrate
Game
Magic: The Gathering
TCG Attributes
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Common
Anson Maddocks
Card Stock
English
{X}{R}
Sorcery
R
Card Text
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Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.




















