The Feral Contest trading card from Magic: The Gathering's 2010 Worldwake expansion. This Common card, numbered 100, is a staple for collectors completing the set.
Feral Contest
2010 • Magic: The Gathering • Worldwake
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Description
The Feral Contest card is a notable entry in the 2010 Magic: The Gathering Worldwake expansion, identified by card number 100. As a Common rarity sorcery, it features a green mana cost of {3}{G} and a mana value of 4. Designed by artist Daarken, this card offers a straightforward yet powerful effect for players seeking to manipulate the battlefield. The rules text allows the controller to place a +1/+1 counter on a target creature they control, while simultaneously forcing another target creature to block it this turn if able. This mechanic creates interesting tactical decisions during gameplay, appealing to both competitive players and casual enthusiasts. The card's design reflects the aesthetic standards of Magic: The Gathering during this era, with clear typography and layout that facilitate easy reading. For those building collections around specific sets or eras, Feral Contest serves as an essential component. Its accessibility as a Common makes it a practical addition to any Magic: The Gathering library, whether for gameplay utility or catalog completeness. The Worldwake expansion remains a beloved chapter in the game's history, and owning individual cards like Feral Contest allows collectors to engage with that legacy directly.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Feral Contest
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Daarken
Card Stock
English
{3}{G}
Sorcery
G
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Put a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able.
The instinct for survival makes enemies of all.
