The 2009 Zendikar release includes the Guul Draz Vampire card #93, a common foil creature from Magic: The Gathering designed for strategic gameplay.
Guul Draz Vampire
2009 • Magic: The Gathering • Zendikar
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Description
The Guul Draz Vampire card #93 from the 2009 Magic: The Gathering Zendikar set offers collectors a tangible piece of the franchise's rich history. Released as a common foil, this card features the unique treatment that makes it a distinct variant within the broader set. The artwork by Steve Argyle brings the creature to life, showcasing the detailed fantasy style characteristic of the Zendikar era. As a Vampire Rogue, the card provides strategic depth for players, with a mana cost of {B} and a power/toughness of 1/1. Its ability allows it to grow significantly stronger when an opponent's life total drops to 10 or less, granting it +2/+1 and intimidate. Collectors often seek out foil versions for their shimmering finish and visual appeal, making this card a desirable addition to any Magic: The Gathering collection. The Zendikar set remains a favorite among enthusiasts for its innovative world-building and diverse card mechanics. Whether you are completing a set or focusing on specific creature types, the Guul Draz Vampire foil stands as a notable entry in the 2009 release.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Guul Draz Vampire
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Steve Argyle
Card Stock
English
Foil
{B}
Creature — Vampire Rogue
1 / 1
B
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
As long as an opponent has 10 or less life, this creature gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
"A creature's bloodscent is a beacon that cannot be disguised."
