The 2009 Magic: The Gathering Zendikar Harrow foil card (card #165) is a versatile green instant that searches for basic lands.
Harrow
2009 • Magic: The Gathering • Zendikar
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Description
Released in 2009 as part of the Zendikar set, the Harrow foil card (card number 165) is a green instant from the Magic: The Gathering trading card game. Illustrated by Izzy, this common card features a distinctive foil finish that enhances its visual appeal for collectors. The card’s gameplay effect allows a player to sacrifice a land to search their library for up to two basic land cards, placing them directly onto the battlefield before shuffling. This mechanic supports deck consistency and resource acceleration, making it a functional staple in many green-based strategies. The Harrow foil version stands out due to its shimmering treatment, which contrasts with standard nonfoil prints. Collectors often seek this card to complete their Zendikar sets or to add a touch of elegance to their mana base decks. Whether you are building a competitive deck or curating a personal collection, the Harrow foil represents a key piece of Magic: The Gathering history. Its straightforward yet powerful effect continues to resonate with players who appreciate efficient land acceleration. The card’s identity as a common from a beloved set ensures its enduring relevance among trading card enthusiasts.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Harrow
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Izzy
Card Stock
English
Foil
{2}{G}
Instant
G
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
The Roil redraws the world as it passes, leaving only the hedrons unchanged.
