This 2009 Zendikar expansion features the Common Instant card Narrow Escape, numbered 27 in the ZEN set, offering a strategic life-gain effect.
Narrow Escape
2009 • Magic: The Gathering • Zendikar
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Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Sep 25, 2026
Description
Narrow Escape stands as a staple utility card within the Magic: The Gathering trading card game, specifically from the Zendikar block released in 2009. As card number 27 in the set, this Common Instant provides players with a reliable method to stabilize their board state during gameplay. The card's mechanical function allows the controller to return a permanent they control to their hand while gaining four life points, making it a versatile tool for white-aligned decks seeking temporary relief from board pressure. Collectors often appreciate this card for its clean design and straightforward utility, which has remained relevant across various formats over the years. The 2009 release period marked a significant era for Magic, introducing players to the complex terrain mechanics of Zendikar, where Narrow Escape served as a fundamental defensive option. For those building competitive decks or simply appreciating the strategic depth of the game, this card represents a key piece of the white mana base. The foil finish adds a distinct visual appeal that collectors value, enhancing the card's presentation without altering its core gameplay identity. Whether you are looking to bolster your deck's resilience or add a polished piece to your Zendikar collection, this card remains a noteworthy inclusion for any Magic enthusiast's library.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
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Featured Subject
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Featured
Narrow Escape
Game
Magic: The Gathering
TCG Attributes
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Common
Karl Kopinski
Card Stock
English
Foil
{2}{W}
Instant
W
Card Text
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Return target permanent you control to its owner's hand. You gain 4 life.
"A good explorer has to be as slippery as a gomazoa, as tough as a scute bug, and luckier than a ten-fingered trapfinder." —Arhana, Kazandu trapfinder






