Allied Assault is an uncommon Instant card from the 2020 Zendikar Rising expansion, featuring a distinctive party mechanic that empowers creatures based on your team composition.
Allied Assault
2020 • Magic: The Gathering • Zendikar Rising
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Description
Released in 2020 as the first card in the Zendikar Rising set, Allied Assault (Card #1) is an uncommon Instant that defines the strategic depth of Magic: The Gathering. With a mana cost of {2}{W}, this card offers immediate board influence by enhancing the power and toughness of up to two target creatures. The boost scales dynamically, determined by the number of distinct classes within your party, which consists of up to one Cleric, Rogue, Warrior, and Wizard. This design encourages players to build cohesive decks that maximize the card's potential during critical moments of a game. Collectors appreciate this card not only for its gameplay utility but also for its position as the lead card in a significant expansion. Zendikar Rising marked a return to the beloved world of Zendikar, focusing on adventure and exploration. As an Uncommon rarity, Allied Assault is a staple for builders looking to complete the base set, offering a consistent addition to collections without the scarcity of rare parallels. For investors and hobbyists alike, cards from Zendikar Rising represent a key era in modern Magic history. Allied Assault serves as a foundational piece for those interested in the game's evolution during the 2020 release cycle. Whether you are completing a full set of ZNR cards or seeking specific mechanics for your collection, this card provides a tangible connection to the game's rich lore and strategic complexity.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Allied Assault
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Josh Hass
Card Stock
English
{2}{W}
Instant
W
Card Text
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Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
A common foe is the death of old hatreds.
