The 2009 Pokémon Arceus set Nosepass card, a Fighting-type Basic Pokémon with unique defensive mechanics for dedicated collectors.
Nosepass
2009 • Pokémon • Arceus
No Listings Available
No listings available right now.
Price History
Description
The 2009 Pokémon Arceus set Nosepass card (number 69) offers collectors a distinct entry into this Fighting-type Basic Pokémon's strategic gameplay. Designed by Midori Harada, this card features 70 Hit Points and utilizes a magnetic theme consistent with its Pokédex lore regarding iron attraction. The card's mechanics include the Colorless Harden ability, which prevents 30 or less damage if the opponent's next attack deals that much, alongside the FightingColorless Knock Away attack for variable damage output. Collectors often seek this card for its specific role in set completion and its representation of the Arceus expansion's design language. Understanding the nuances of Basic Pokémon cards helps hobbyists appreciate the variety within the Arceus series. Whether you are building a thematic deck or gathering rare set components, this release remains a notable part of the 2009 Pokémon trading card landscape.
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Nosepass
Game
Pokémon
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Midori Harada
Card Stock
English
70
Fighting
Basic
Water +10
1
299
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Attack: Harden
During your opponent's next turn, if Nosepass would be damaged by an attack, prevent that attack's damage done to Nosepass if that damage is 30 or less.
Attack: Knock Away (20+)
Flip a coin. If heads, this attack does 20 damage plus 10 more damage.
When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.
