The Base Set 2 Alakazam #1 is a Holo Rare Psychic-type Pokémon card from the 2000 release, featuring the powerful Damage Swap ability.
Alakazam
2000 • Pokémon • Base Set 2
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Description
As the lead card in the Base Set 2 series, Alakazam #1 holds a prominent place in the 2000 Pokémon TCG catalog. This Stage 2 Psychic card evolves from Kadabra and boasts an impressive 80 HP, making it a formidable presence on the battlefield. Collectors frequently seek out this card number due to its position as the set's anchor, which often drives interest in completing Base Set 2 collections. The card's design utilizes the classic Holo Rare treatment, offering a distinctive reflective finish that appeals to enthusiasts of early 2000s Pokémon products. Its gameplay utility centers on the Damage Swap ability, allowing players to strategically move damage counters between their Pokémon, a mechanic that defined many competitive decks of that era. Additionally, the Confuse Ray attack provides tactical versatility with its coin-flip confusion effect. For investors and hobbyists, this release represents a tangible piece of trading card history. The combination of its low card number, iconic character design by Ken Sugimori, and the nostalgic value of the Base Set 2 era makes it a staple for serious collectors. Whether you are looking to complete a set or add a key piece to your Pokémon card portfolio, Alakazam #1 remains a fundamental component of the franchise's legacy.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Alakazam
Game
Pokémon
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Holo Rare
Ken Sugimori
Card Stock
English
Holo
80
Psychic
Stage 2
Kadabra
Psychic ×2
3
65
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Ability: Damage Swap
As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokémon to another as long as you don't Knock Out that Pokémon. This power can't be used if Alakazam is Asleep, Confused, or Paralyzed.
Attack: Confuse Ray (30)
Flip a coin. If heads, the Defending Pokémon is now Confused.
Its brain can outperform a supercomputer. Its intelligence quotient is said to be 5000.
