The Metal-type Klang card, number 75 from the 2011 Pokémon Black & White series. This Uncommon card features unique mechanics and appeals to TCG collectors.
Klang
2011 • Pokémon • Black & White
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Description
Klang, a Metal-type Pokémon, is featured as card number 75 in the Pokémon Black & White series released in 2011. As an Uncommon card in the TCG, it represents a distinct evolution stage, evolving from Klink and serving as a strategic option for players. Klang’s abilities, Metal Bind and Gear Grind, offer varied tactical possibilities during matches. Metal Bind can paralyze opponents with a coin flip, while Gear Grind deals damage based on multiple coin flips, adding an element of chance to battles. This unpredictability makes the card a topic of interest for those who enjoy strategic depth in the trading card game. The Black & White series remains a significant part of Pokémon TCG history, marking a shift in design and mechanics. For collectors, owning cards like Klang provides a tangible connection to this era. Whether building a comprehensive set or focusing on specific types, this card serves as a valuable component. Enthusiasts often seek out Uncommon cards to complete their collections, valuing the diversity they bring to the hobby. The enduring appeal of the Black & White set ensures that cards like Klang remain relevant among fans and investors alike.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Klang
Game
Pokémon
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Naoki Saito
Card Stock
English
80
Metal
Stage 1
Klink
Fire ×2
Psychic -20
2
600
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Attack: Bind (10)
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Attack: Gear Grind (60×)
Flip 2 coins. This attack does 60 damage times the number of heads.
By changing the direction in which it rotates, it communicates its feelings to others. When angry, it rotates faster.
